Monday, September 28, 2009

Soul Reaper of heroes of newerth

Soul Reaper

The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.
Stats
Attack Type=Ranged
Attack Damage=41-60
Attack Range=600
Movementspeed=290
Turnrate=230
Armor=1.10
MagicArmor=5.5
Strength=16
Agility=15
Intelligence=22
Strength per level=16
Agility per level=15
Intelligence per level=22
Spells
Judgement
Judgement
The Soul Reaper instantly judges those around him,
determining their fate.
Enemies take damage while allies are healed.

Level 1 : Deals 75 Magic damage to enemies and heals allies for 50 in a radius of 400
Level 2 : Deals 125 Magic damage to enemies and heals allies for 75 in a radius of 450
Level 3 : Deals 200 Magic damage to enemies and heals allies for 100 in a radius of 475
Level 4 : Deals 275 Magic damage to enemies and heals allies for 130 in a radius of 500
Mana cost 12/145/165/185
Cooldown 8/7/6/5 seconds
Withering Presence
Withering presence
Simply being near the Soul Reaper is too much for anyone,
dealing damage to anyone near him slowly.

Level 1 : Any enemies in radius are damage for .4% of their max health per second.
Level 2 : Any enemies in radius are damage for .6% of their max health per second.
Level 3 : Any enemies in radius are damage for .8% of their max health per second.
Level 4 : Any enemies in radius are damage for 1% of their max health per second.
Mana cost n/a
Cooldown n/a
Inhuman Nature
Inhumane Nature
The Soul Reaper’s Inhuman Nature lets him regain mana
when he kills anything.

Level 1 : Restores 12 Mana per kill
Level 2 : Restores 24 Mana per kill
Level 3 : Restores 36 Mana per kill
Level 4 : Restores 48 Mana per kill
Mana cost n/a
Cooldown n/a
Ultimate
Demonic Execution
Demonic Execution
The Soul Reaper summons a Demonic Execution
against the target, stunning and dealing damage based
on how close to death they are.

Level 1 : The amount of health the target is missing is multiplied by .4 and dealt as Magic Damage. Stuns for 1.5 seconds
Level 2 : The amount of health the target is missing is multiplied by .6 and dealt as Magic Damage. Stuns for 1.5 seconds
Level 3 :  The amount of health the target is missing is multiplied by .9 and dealt as Magic Damage. Stuns for 1.5 seconds
Mana Cost 175/340/500
Cooldown 100/85/70
This ability can be boosted by Staff of the Master





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