No greater shame has the Beast Horde than the
Demented Shaman: one of their holiest priests, an
initiate into their deepest secrets and greatest lore,
who betrayed his people and turned to join the Hellbourne.
He is a force of corruption and outrage, draining the
life of the land to heal those who would destroy it and
defeat those who would defend it.
Stats
Attack Type=Ranged
Attack Damage=41-59
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=1.94
MagicArmor=5.5
Strength=16
Agility=21
Intelligence=27
Strength per level=1.85
Agility per level=1.7
Intelligence per level=3.4
Spells
Entangle
The Shaman entangles a target enemy unit in vines,
slowing its movement speed for a short duration and
very briefly stunning it. The vines then tighten around
the target unit, causing damage over time.
Level 1 : 33% Movement slow, after 1 second applies entangled to target for 7 seconds and stuns them for 0 seconds
Level 2 : 66% Movement slow, after 2 second applies entangled to target for 7 seconds and stuns them for 0 seconds
Level 3 : 66% Movement slow, after 3 second applies entangled to target for 7 seconds and stuns them for 1 seconds
Level 4 : 66% Movement slow, after 3 second applies entangled to target for 7 seconds and stuns them for 1 seconds
Mana cost 100/115/130/145
Cooldown 15/13/11/9
Entangled effects
7/14/21/28 Physical damage per second
Arcane Hide
The Shaman enchants a targeted allied unit with an
Arcane Hide that reduces all incoming attack damage
for a limited number of attacks
Level 1 : Applies Arcane Hide to target for 30 seconds with 3 charges
Level 2 : Applies Arcane Hide to target for 30 seconds with 4 charges
Level 3 : Applies Arcane Hide to target for 30 seconds with 5 charges
Level 4 : Applies Arcane Hide to target for 30 seconds with 6 charges
Mana cost 85
Cooldown 10 seconds
Each time target is attacked 1 charge is removed, expires when no charges remain
Healing Wave
The Shaman casts a healing wave that can
bounce between multiple allied units.
The healing wave absorbs life from the area
surrounding the healed unit, damaging enemy
units in the immediate area around a healed unit.
Level 1 : 3 Targets healing each for 80. Enemy units within180 radius take 80 physical damage
Level 2 : 3 Targets healing each for 80. Enemy units within180 radius take 100 physical damage
Level 3 : 4 Targets healing each for 80. Enemy units within180 radius take 120 physical damage
Level 4 : 5 Targets healing each for 80. Enemy units within180 radius take 140 physical damage
Mana cost 80/90/100/112
Cooldown 12/10/8/6 seconds
Ultimate
Storm Cloud
The Shaman conjures a storm at a target location.
All heroes within the radius of the storm when it
first appears will be affected by it. Allied heroes will
gain armor over time, while enemy heroes will lose
armor over time.
Level 1 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 12 seconds
Level 2 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 18 seconds
Level 3 : Applies Storm Shield to allies, and Storm Strike to enemys in 600 radius for 24 seconds
Mana Cost 100
Cooldown 40 seconds
Storm Shield effects
+1 Armor per charge
Adds 1 charge per second
Storm Strike
-1 Armor per charge
Adds 1 charge per second
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