Showing posts with label Heroes of Newerth Guide Tutorials. Show all posts
Showing posts with label Heroes of Newerth Guide Tutorials. Show all posts

Monday, September 28, 2009

Basic laning game in heroes of newerth

Basic Lane Control Techniques

Lane control is one of the most important aspect of this game. It consists of three primary elements with a few special techniques, they are as follows:

Last Hits: This is why we lane. Last hits are extremely important, moreso than the other two basic elements unless you are babysitting (detailed later). A last hit means you get gold, and gold is good. It also means you prevented a deny which ensures you and your lanemate get 100% XP on the kill. This is what many games come down to, who can kill creeps more efficiently. DO NOT AUTO ATTACK CREEPS DURING THE LANING PHASE. When you attack creeps when they are not low health you essentially hand lane control to your enemy. They will have an easier time last hitting and denying due to your poor play, and you will push your lane closer to their tower. When the lane is at their tower it is more difficult for you to gank them and much easier for them to gank you. Important to note: Last hitting gives you no XP bonus, unless a creep is denied you get full XP (split by the amount of friendly heroes around) when it dies within roughly 1,000 radius. If you center the screen on yourself you will get XP from most everything that you can see when it dies.

Denies: Also important, but if you have to make a split second choice on whether to deny a creep or to go for the last hit unless you're babysitting. A deny means that the enemy does not get gold for the creep kill and the experience gain is reduced. This also helps you keep your lane back, as a creep with 1hp deals as much damage as one with 100, if you are denying much better than the enemy the creepwave will meet closer to your tower, which means you are harder to gank and they are easier to gank. Melee heroes are less effected by denies than ranged heroes (they get more xp from denied creeps), so denies are less desirable against melee heroes, the next basic technique is a superior way of controlling them.

Harassment: Harassment is any form of damage or deterrance you are aiming at the enemy heroes in the lane. You use this to force enemies to return to fountain (which costs them XP lost, last hits missed, and a homecoming stone), weaken them for a gank, or to keep them away from the creepline, denying their ability to lasthit or even get XP at all if they're too far back. Heroes with low manacost low cooldown spells such as Arachna, Defiler, and Thunderbringer excel at harassment. Generally, melee heroes are inferior at harassment and much easier to harass than ranged heroes, which is the primary reason why they are considered less desireable in the lane phase. Basic ranged auto attacks are also excellent for harassment, especially on 600 range heroes. To counter heavy spell based harassment in lane, buy a mana battery and upgrade it into a power supply. If the harassment is such that you can't get near creepwaves without risking death, hang back and accumulate XP. It's better than potentially dying and giving them more XP and gold while losing gold and XP yourself.

To touch on keeping creeps near your tower.

You can effectively do this by autoattack the enemy hero. The second that you hit A and click on an enemy hero their creeps will start to aggro you. As soon as this happens run backwards while repeatedly right clicking the ground to get the creeps to de-aggro.

Thus drawing them closer to you, and closer to your tower.

Summary of Basic Lane Control Techniques:

* Last hits are good, last hits > denies
* Keep the creepwave as close to your tower as posible
* Don't auto attack creepwaves
* Use denies to control ranged enemies, harass to control melee
* Mana Battery can nullify or alleviate spell heavy harassment
* If you can't take the harassment stay out of range and accumulate XP





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Basic jungling Heroes of newerth strategy

Heroes of Newerth Guide: Jungling

 

How to Jungle in Heroes of Newerth:

*Creep Pulling
*Camp Spawning
*Double Pulling Neutrals

 







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Tuesday, September 15, 2009

Jeriziah of Heroes of Newerth: Team Support Strategy Build

Jereziah
Jereziah: Team Support Strategy Build
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Jereziah is a melee hero combined with one of the best support skill sets in the game. A strength hero with a very strong AOE strike, Spell immunity, the best single target heal in the game, and even damage immunity AOE for nearby friendly units and himself. This guide will effectively give you the item set and ideas to lead your team to victory.


Skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inner Light
Jereziah: Inner Light

Jereziah unleashes a nearby allied unit's Inner Light, healing them.
Nearby enemies are seared by the power of the Light, causing them to take damage. This is crucial for not only healing yourself and allies, but damaging enemy heroes and units. Early Mana items will also enable you to farm entire creep waves in seconds.

 Action: Target Entity Type: Ally Units
Type: Magic
Range: 400
Radius: 250
Cast Time: 1.5 Seconds
Mana Cost: 100 / 120 / 140 / 160
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7





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Heroes of Newerth tips and strategy guide for noobies

Heroes of Newerth, based on the popular Warcraft III mod Defense of the Ancients (DotA), can be a quite daunting game for noobies. After all, DotA has 95 distinct heroes each with their own strength and weakness, and Heroes of Newerth already has 48 heroes and counting. There are also dozens of items, and each hero has specific strategies that can be enhanced by the right items.
So how to get started?

Practice Makes Perfect
The first thing you want to do is not -- I repeat, not -- jump into a multiplayer match. If you are new to the game and have never played DotA, the best thing you can do for yourself and any potential future teammates is to create a game on the practice server and go into it solo to learn more about the various heroes and the basics of the game.

When creating a practice server, be sure to mark it as "All Heroes", "Easy" and "Private". This will let you pick from any hero, and the "easy" designation means you earn experience just from being near a creep or hero when he dies rather than needing to beat on them. You'll want to play only on Easy servers until you start getting a good feel for the game, and while it says Easy, many advanced players prefer that mode.

In Heroes of Newerth, you are taking on the role of hero within a real-time strategy game, so he object of any game is to destroy the opponent's Sacrificial Shrine or World Tree. To do this, you have a full base that produces armies (called 'creeps') that march up three lanes toward the enemy base. These lanes are populated by guard towers, which not only shoot magic bolts at the enemy, but also reveal enemies (including stealthed characters), so you want to watch out any time you are near an enemy tower.

Heroes of Newerth - Arachna
Arachna in all her glory. Noobies beware.
In addition to gaining levels through experience which unlocks new abilities, you will also grow your character through items. These items are located in the base shop, the outpost and the secret shop. Some items require multiple items to 'build', so pay attention to the item recipes. Items play an integral part of the strategy in the game, and a good player knows exactly what items he's going for with his hero and avoids wasting gold on useless items.

Playing a few solo games on the practice server will get you used to the basic interface, the heroes and the different items, but nothing will quite prepare you for multiplayer matches. However, it is important to learn a few heroes before you engage in multiplayer, so don't concentrate on just one hero. After all, what will you do if that hero gets chosen by someone else?

A Noobies Guide to Newerth
It is important to know that each hero death strengthens the other team. Not only does a hero death give a good bit of gold, but it also gives some nice experience. With that in mind, here are your three main goals as you make
your way into the world of multiplayer Heroes of Newerth:

1. Don't die.
2. Gain experience.
3. Don't die.

Think I'm stressing not dying too much? Many experienced players would say "Don't die" should be #1, #2 and #3 for any noobie. This is especially important for levels 1 through 6, so you want to equip yourself with a health potion, rune of blight or bottle right off the bat.

In addition to not dying, you want to gain experience and gold. You should be picking "Easy" servers, so experience comes just from being near the action. To get gold, you'll need to get the last hit, which means hitting "a" and manually targeting creeps that are low on health. You can also target your own creeps this way, thereby "denying" the opponent getting any experience or gold from the kill. (Don't worry about this right at first, but it is a good trick once you become more experienced.)
Be careful of getting too close to towers or being gang-rushed by the opponent. If you take some damage, stick back and just get experience. If you do happen to lose over three quarters of your health and have run out of health potions or runes of blight, just head back to the base and heal. It's far better to lose the experience than to feed the other team with your death.

BOT MIA! BOT MIA!
Another hard task for noobies is to pay attention to what is going on in the game. In a standard game, there are three lanes and five heroes per team. This means one lane will be protected by only one here, while the other two will have two heroes. But once the game progresses past 'early game' (i.e. levels 1-6), heroes will leave their lane to go gank other lanes.

This is what "bot mia" means. Literally, it means the bottom lane's heroes are missing in action. When you hear this, be aware that a gank might be incoming. If you are far into enemy territory, move back to your nearest tower unless you are surrounded by at least two other heroes on your team.

Again, your chief task is not to die. You'll learn PvP and how to get kills as you gain experience, but you want to avoid feeding the team. Now, feeding the team will happen. It is part of the learning process, but the better you become at avoiding death, the less detrimental you will be for your team.
And don't just rely on your teammates warning you of impending attack. Get into the habit of scanning the mini-map and locating the enemies. You should always be aware of what is happening in the game.

Know Your Hero
The two basic building blocks to becoming a good PvP player in any game is to (1) know your character -- his strengths, his weaknesses, etc. and (2) know your enemy, his strengths and his weaknesses.

The second part will come in time, so at the beginning, you want to concentrate on learning the basic strategy for your hero. This means knowing their abilities, and more importantly, knowing how their abilities interact with each other and how to enhance those abilities with items.

Chronos is a great example. One of his abilities gives him a chance to stun with each melee attack, so part of your item strategy is to get items that boost his attack speed. The faster he attacks, the more he will stun the opponent. Two other important abilities are Time Leap, which lets him jump into combat and slow people when he arrives, and Chonofield, which literally stops time in a small radius around him.

This combination of abilities means you can use Time Leap to arrive next to your target enemy, Chronofield to stop time and let you beat on him a few seconds, and if you've increased your melee speed enough, he'll have a tough time getting away once Chronofield fades. Note that Chronofield should be used as an offensive ability, not an escape ability. Use Time Leap if you need to escape (it has a rather short cooldown). Save Chronofield for the killing.

And Chronos isn't alone on having a good combination of abilities. Most heroes have some synergy between abilities, like Hellbringer's Life Void and Summon Malphas. Life Void will let you lifetap opponents hit by it, thus gaining you health for damage they take. Summon Malphas not only unleashes a demon to beat on them, but stuns the enemy momentarily. The combination can easily bring Hellbringer from low life to full health in a matter of seconds.

Beginning Items
Knowing the equipment can be just as important as knowing the heroes, so it is a good idea to study the different items available in practice games. Each hero has a primary attribute (strength, agility or intelligence), so you want to pay special attention to items that match your hero's primary attribute.
While some players prefer to stack up on minor items that boost attributes right at first, a solid strategy is to purchase some type of health regeneration and an item like marchers, which not only give a movement speed boost for more survivability, but can also be used in building some good items. If you are a mana-dependent hero, the Ring of the Teacher can also be a good item to build right off the bat since it will give you some better mana regeneration.

Many advanced players feel that buying minor items to get a small boost to an attribute can be a waste of gold if you are not going to later use that item in building a better item. You can sell your items back, but at a reduced cost.

Going Solo Means Dying A Lot
Remember that this is a multiplayer game. While advanced players can go solo and rack up kills, and some heroes are made for roaming the map solo, its best for a beginning player to stick around other players. If you are alone, try to stay near your tower rather than trying to 'push' up your lane into enemy territory.

Once you get past the beginning levels, heroes will begin teaming up more and more to push lanes or to gank the enemy. Be in those groups. Also be attention when a teammate 'pings' an area of the map.
When the battle commences, don't forget your crowd control abilities. Often times, players new to the game just want to lay down damage, but stuns and silences can be the key to victory, and a well timed movement speed debuff can be the difference in a fleeing enemy hero getting killed or getting away.





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Sunday, September 6, 2009

Heroes of Newerth Terms of Service

S2 Games Hereos of Newerth Account Terms of Service

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME.
Heroes of Newerth (hereinafter “HoN”) is composed of the software program, and any files that are delivered to you by S2 Games, LLC (herein referred to as S2 or S2 Games), via on-line transmission or otherwise, to "patch," update, or otherwise modify the software program, as well as any printed materials and any on-line or electronic documentation (the "Manual"), and any and all copies and derivative works of such software program and Manual (collectively, the "Game") and is the copyrighted work of S2 Games, LLC and its subsidiaries, affiliates or its licensors. The website, http://www.heroesofnewerth.com, all related sites, online play environments, including but not limited to S2 servers, and related activities in and of S2 Games, are the sole and exclusive property of S2 Games, LLC. Your use of S2 games and services is subject at all times to these Terms of Service (TOS), or Privacy Policy (PP) and/or our Beta Policy (BP) which are incorporated herein by reference. The Game is distributed solely for use by authorized end users according to the provisions of this TOS. Any use, reproduction, modification or distribution of the Game not expressly authorized by the terms of the TOS, or without the prior written consent of S2, is expressly prohibited.
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Heroes of Newerth Hero Equivalent In Dota

Legion Agility Heroes

HoN Hero                   DotA Hero

           = Night Hound            Stealth Assassin            = Swiftblade            Juggernaut            = Magebane            Anti-Mage            = Moon Queen            Moon Rider            = Valkyrie            Priestess of The Moon            = Wildsoul            Lone Druid            = No Equivalent Scout           

Legion Intelligence Heroes

HoN Hero                   DotA Hero

           = Blacksmith            Ogre Magi            = Thunderbringer            Lord of Olympia            = Ophelia            Holy Knight            = Pollywog Priest           Rhasta            = Pyromancer            Slayer            = Tempest            Enigma            = No Equivalent Nymphora                       = No Equivalent Zephyr          

Legion Strength Heroes

HoN Hero                   DotA Hero

           = Armadon            Bristleback            = Behemoth            Earthshaker            = Hammerstorm            Rogue Knight            = Jereziah           Omniknight            = Legionnaire            Axe            = Pebbles            Stone Giant            = Keeper of the Forest            Treant Protector            = No Equivalent Predator          

Hellbourne Agility Heroes

HoN Hero                   DotA Hero

           = Chronos            Faceless Void            = Slither            Venomancer            = Blood Hunter            Bloodseeker            = Soulstealer           Shadow Fiend            = No Equivalent Arachna                       = No Equivalent The Madman                       = No Equivalent The Dark Lady          

Hellbourne Intelligence Heroes

HoN Hero                   DotA Hero

           = Defiler            Death Prophet            = Demented Shaman            Shadow Priest            = Glacius            Crystal Maiden            = Hellbringer           Warlock            = Succubus            Bane Elemental            = Torturer            Tormented Soul            = Voodoo Jester           Witch Doctor            = Wretched Hag           Queen of Pain            = No Equivalent Puppet Master          

Hellbourne Strength Heroes

HoN Hero                   DotA Hero

           = Accursed            Lord of Avernus            = Devourer            Butcher            = Magmus            Sand King            = Pharaoh           Clockwerk Goblin            = Pestilence            Slithereen Guard            = Warbeast            Lycanthrope            = No Equivalent Electrician                      = No Equivalent Kraken          





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