Saturday, November 28, 2009

Engineer of Heroes of Newerth

engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines.  Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.

Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
The Keg
The Keg
Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.

Level 1 :  Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 11 seconds

Steam Turret

Steam Turret
The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.

Level 1 : Turret deals 30-38 Physical damage every half a second in 500 range and has 20 mana.
Level 2 : Turret deals 45-58 Physical damage every half a second in 550 range and has 20 mana.
Level 3 : Turret deals 59-72 Physical damage every half a second in 600 range and has 20 mana.
Level 4 : Turret deals 69-82 Physical damage every half a second in 650 range and has 20 mana.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits
All of the Engineers items are applied to the turret  at the time of creation.

Tinker

Tinker
The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.

Towers
+12.5/25/37.5/50 Attack speed
+3/5.33/7.66/10 Armor
Catapults
+12.5/25/37.5/50 Attack speed
+25/50/75/100% Damage (if Allied)
-12.5/25/37.5/50 Damage (if Enemy)
Steam Turret
+25/50/75/100 Attack speed
+2 Mana regen
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 100/200/300/400
Mana cost 25
Cooldown 15  seconds
Channeling time 15 seconds
Ultimate
Energy Field
Energy Field
Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurentee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.

Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 :  Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed





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Forsaken Archer of Heroes of Newerth

Forsaken Archer
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor.  As she lay dying she forged a terrible pact with the daemons who discovered her broken body.  Now, rather than hearts it is souls she captures, wielding them as weapons.  Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
Attack Type=Ranged
Attack Damage=41-52
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=2.22
MagicArmor=5.5
Strength=18
Agility=23
Intelligence=17
Strength per level=1.9
Agility per level=2.7
Intelligence per level=1.8
Spells

Crippling Volley

Crippling Volley
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
Level 1 : Applies Crippling Volley to enemies in 175 radius for 2.5 seconds. Deals 85 Magic damage.
Level 2 : Applies Crippling Volley to enemies in 215 radius for 2.5 seconds. Deals 140 Magic damage.
Level 3 : Applies Crippling Volley to enemies in 250 radius for 2.5 seconds. Deals 195 Magic damage.
Level 4 : Applies Crippling Volley to enemies in 300 radius for 2.5 seconds. Deals 250 Magic damage.
Mana cost 95/110/125/140
Cooldown 10 seconds
Crippling Volley Effect
Immobilized
Split Fire
Split Fire
By drawing even more from the stolen souls she keeps trapped in her quiver,
the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.

Level 1 :  Splits attack into 4 seperate attacks, each dealing 45% damage.
Level 2 :  Splits attack into 4 seperate attacks, each dealing 55% damage.
Level 3 :  Splits attack into 4 seperate attacks, each dealing 65% damage.
Level 4 :  Splits attack into 4 seperate attacks, each dealing 75% damage.
Mana cost n/a
Cooldown n/a
Call of the Damned
Call of the Damned
With the cursed powers bestowed on her by the Hellbourne,
the Forsaken Archer is able to bring the soulless bodies of her
victims back from the dead to fight by her side as skeletal warriors.

Level 1 : Skeletal Minions have 60 max health, deals 14-20 physical damage and burns 2 mana per hit.
Level 2 : Skeletal Minions have 90 max health, deals 20-26 physical damage and burns 4 mana per hit.
Level 3 : Skeletal Minions have 120 max health, deals 26-32 physical damage and burns 6 mana per hit.
Level 4 : Skeletal Minions have 150 max health, deals32-38 physical damage and burns 8 mana per hit.
Mana cost n/a
Cooldown n/a
Ultimate
Piercing Arrows
Piercing Arrows
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows
that fly straight through her target, striking any other enemies in its path
behind them before it finally dissipates.

Level 1 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 75 Magic damage per arrow.
Level 2 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 115 Magic damage per arrow.
Level 3 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 165 Magic damage per arrow.
Range 625
Mana Cost 100/200/300
Cooldown 95 seconds





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New Item Plated Greaves

Plated Greaves

Plated Greaves
When activated, grants armor and
deflection to nearby allies.

Value 1503
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
+70 Movement Speed
+5 Armor
Activation
Self Position     Ally Units
Radius 450
Mana cost 25
Cooldown 25 seconds
Applies Plated to all allies in a 450 radius around self
Plated Effects
+2 Armor
100% chance to block 10 attack damage
Requires
Marchers 500
Shield of the Five 803
Plated Greaves Recipe 200
Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.





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