Saturday, November 28, 2009

Heroes of Newerth (HON) 1.55.0 Patch Changelog

Heroes of Newerth (HON) 1.55.0 Patch Changelog up for another new patch for today, we have for those who are looking for the changelogs for this patch i will be showing the exact updates for this changelog patch for the 1.55.0 heroes of newerth patch update. its going to be brief, showing you guys the details as to what you guys have to see on the changelogs. The hero that we have been waiting is still not out. most people say its techie and sniper, we will know once the patch comes out for heroes of newerth. anyway, let me share the heroes of newerth 1.55.0 patch changelog which can be found right below.

Heroes of Newerth (HON) 1.55.0 Patch Changelog

Version 0.1.55
————–
General
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol

Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure’s target

Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2

Soulstealer
- Fixed Demon Hand’s tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes’ attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4

Version 0.1.54
————–
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale’s northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues

Heroes

Behemoth
- Fissure is now able to target a player directly, not just a position on the ground

Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with teleports

Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized

Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances

Pyromancer
- You can no longer avoid Blazing Strike’s damage by teleporting

Sand Wraith
- Dissipation’s reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it

Witch Slayer
- Attack Immunity removed from the ‘bounce’ part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard’s animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet’s damage by disjointing the projectile

Wretched Hag
- Recommended items tweaked





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