Heroes of Newerth (HON) 1.55.0 Patch Changelog
Version 0.1.55
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General
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure’s target
Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2
Soulstealer
- Fixed Demon Hand’s tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect
The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes’ attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)
Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4
Version 0.1.54
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General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale’s northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues
Heroes
Behemoth
- Fissure is now able to target a player directly, not just a position on the ground
Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with teleports
Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized
Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances
Pyromancer
- You can no longer avoid Blazing Strike’s damage by teleporting
Sand Wraith
- Dissipation’s reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it
Witch Slayer
- Attack Immunity removed from the ‘bounce’ part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard’s animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet’s damage by disjointing the projectile
Wretched Hag
- Recommended items tweaked
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