Tuesday, October 27, 2009

Heroes of Newerth Cheats | Heroes of Newerth (HoN) Hacks

A new game is coming out and it’s a really great game. It’s gameplay is entirely based on DoTA. If you are a hardcore gamer, I would assume that you don’t need an introduction to DoTA so lets skip right through and talk about Heroes of Newerth(HoN).
Basically, Heroes of Newerth is a stand-alone DoTA Game so expect to see a lot of people looking for Cheats or Hacks on Heroes of Newerth. If we will be able to find Cheats or Hacks of the game (if there ever will be) we will be posting it here but for now, lets just have a page for discussion.
You are free to share bugs, cheats, hacks that are used on Heroes of Newerth.

Heroes of Newerth Cheats

There are no cheats for Heroes of Newerth as of this writing. Please stay tuned.

Heroes of Newerth Hacks

No Hacks for Heros of Newerth have been leaked so please visit again.





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Rampage of Heroes of Newerth

Rampage
“Shredder’s physical appearance remains fairly consistent in all incarnations of the character. Saki is a muscular Japanese man, most frequently seen in the Shredder persona, wearing a suit of armor vaguely based on that of a samurai, with a cape”
Stats
Attack Type=Melee
Attack Damage=45-55
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.40
MagicArmor=5,5
Strength=23
Agility=17
Intelligence=15
Strength per level=2.5
Agility per level=1.7
Intelligence per level=1.8
Spells
Stampede
Stampede
Rampage points out a target to his rhino,
starting a Stampede that slowly builds in
speed and power until reaching the target,
stunning them.

Level 1 : Charges towards target and stuns for 1 second
Level 2 : Charges towards target and stuns for 1.5 second
Level 3 : Charges towards target and stuns for 2 second
Level 4 : Charges towards target and stuns for 2.5 second
Mana cost 120
Cooldown 40
Stampede Effects
+10/15/20/25% Movementspeed
+10/15/20/25% Movement Speed per charge (1 every 3 seconds)
Unitwalking
Treewalking
Might of the Herd
Might of the Herd
The rhino Rampage rides is a born leader,
enhancing the movement of any nearby allies and
giving Rampage more damage the faster he is moving.

Level 1 : 4% of Rampage’s movespeed becomes damage.
Level 2 : 6% of Rampage’s movespeed becomes damage.
Level 3 : 8% of Rampage’s movespeed becomes damage.
Level 4 : 10% of Rampage’s movespeed becomes damage.
Mana cost n/a
Cooldown n/a
Horned Strike
Horned Strike
There is a chance Rampage’s rhino unleashes
a devastating Horned Strike when he begins an attack,
doing bonus damage and pushing then enemy backwards.

Level 1 : 17% chance on attack to push 140 units over 0.95 seconds. Dealing 25 bonus Magic damage
Level 2 : 17% chance on attack to push 180 units over 0.95 seconds. Dealing 50 bonus Magic damage
Level 3 : 17% chance on attack to push 220 units over 0.95 seconds. Dealing 75 bonus Magic damage
Level 4 : 17% chance on attack to push 260 units over 0.95 seconds. Dealing 100 bonus Magic damage
Mana cost n/a
Cooldown n/a

Ultimate

Favor of Sol
Favor of Sol
Rampage, favored by Sol, calls upon his power
to move so quickly he instantly appears next to
an enemy hero of his choosing, dealing damage
and pushing them back.

Level 1 : Moves rampage next to his target dealing 100 bonus Magic damage and triggering level 4 Horned Strike
Level 2 : Moves rampage next to his target dealing 200 bonus Magic damage and triggering level 4 Horned Strike
Level 3 : Moves rampage next to his target dealing 300 bonus Magic damage and triggering level 4 Horned Strike
Mana Cost 200/250/300
Cooldown 75 seconds





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Vindicator of Heroes of Newerth

Vindicator
Stats
Attack Type=Ranged
Attack Damage=39-61
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.30
MagicArmor=5.5
Strength=17
Agility=16
Intelligence=21
Strength per level=1.7
Agility per level=2.1
Intelligence per level=2.5
Spells
Sage’s Lore
Sage's Lore
The Vindicator unleashes forgotten lore from within The Book,
causing any enemy heroes to lose health and mana until they cast a spell.

Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds
Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds
Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds
Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds
Mana cost 75/95/115/135
Cooldown 14 seconds
Master’s Incantation
Master's Incantation
Using the Master’s Incantation inscribed within The Book,
Vindicator enhances his attacks.

Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking
Mana cost 15
Cooldown 3/2/1/0
Glyph of Silence
Glyph of Silence
Inscribed into the binding of The Book, the Glyph
of Silence quiets the minds of those around it who
cast a spell while stealing their power if they fall in battle.

Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Mana cost n/a
Cooldown n/a
Ultimate
Final Chapter
Final Chapter
Releasing the power held within the final chapter of The Book,
Vindicator prevents any spellcasting across the battlefield.

Level 1 : Silences every enemy hero on the map for 3 seconds
Level 2 : Silences every enemy hero on the map for 4 seconds
Level 3 :  Silences every enemy hero on the map for 5 seconds
Mana Cost 250/350/450/
Cooldown 160 seconds





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Sand Wraith of Heroes of Newerth

Sand Wraith
Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith.  In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.
Stats
Attack Type=Melee
Attack Damage=46-50
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=3.30
MagicArmor=5.5
Strength=19
Agility=23
Intelligence=16
Strength per level=2.0
Agility per level=2.2
Intelligence per level=1.9
Spells
Desert’s Curse
Desert's Curse
The Sand Wraith calls upon the endless Desert’s Curse,
covering the ground ahead of him with sand. Enemies
caught in the sand are slowed while the Sand Wraith can
move faster and is unhindered by cliffs or trees.

Level 1 : 50 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 2 : 100 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 3 : 150 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 4 : 200 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Mana cost 130/140/150/160
Cooldown 16 seconds
Familiar Ground
+5/9/14/18% Movement speed
Unit walking
Tree walking
Cliff walking
Building Walking
Deserted Curse
+5/9/14/18% Movement slow
Deserted
Deserted
The Sand Wraith can prey on those who are alone,
granting him increased damage when an enemy is not near any allies.

Level 1 : Sand Wraith deals 15 True Damage to enemies with no allied units in 400 range.
Level 2 : Sand Wraith deals 25 True Damage to enemies with no allied units in 400 range.
Level 3 : Sand Wraith deals 35 True Damage to enemies with no allied units in 400 range.
Level 4 : Sand Wraith deals 45 True Damage to enemies with no allied units in 400 range.
Mana cost n/a
Cooldown n/a
Dissipation
Dissipation
Using sand itself as a shield, the Sand Wraith reduces incoming
Damage and reflects it back to any enemies around him.

Level 1 : 5% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 2 : 10% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 3 : 15% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 4 : 20% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True damage.
Mana cost n/a
Cooldown n/a
Ultimate
Mirage
Mirage
The Sand Wraith tricks the mind, causing an illusion of himself
to appear next to all enemy heroes and attack them. At any
moment he wishes, the Sand Wraith can take the place of one of those illusions.
Level 1 : Spawns an illusion next to all enemies heroes, lasts 5 seconds.
Level 2 : Spawns an illusion next to all enemies heroes, lasts 6 seconds.
Level 3 : Spawns an illusion next to all enemies heroes, lasts 7 seconds.
Mana Cost 150
Cooldown 120 seconds
Manifest
Manifest
The Sand Wraith can take the place of any illusion spawned by Mirage.
Range 99999
Cooldown 120 seconds





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