Saturday, November 28, 2009

Engineer of Heroes of Newerth

engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines.  Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.

Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
The Keg
The Keg
Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.

Level 1 :  Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 11 seconds

Steam Turret

Steam Turret
The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.

Level 1 : Turret deals 30-38 Physical damage every half a second in 500 range and has 20 mana.
Level 2 : Turret deals 45-58 Physical damage every half a second in 550 range and has 20 mana.
Level 3 : Turret deals 59-72 Physical damage every half a second in 600 range and has 20 mana.
Level 4 : Turret deals 69-82 Physical damage every half a second in 650 range and has 20 mana.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits
All of the Engineers items are applied to the turret  at the time of creation.

Tinker

Tinker
The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.

Towers
+12.5/25/37.5/50 Attack speed
+3/5.33/7.66/10 Armor
Catapults
+12.5/25/37.5/50 Attack speed
+25/50/75/100% Damage (if Allied)
-12.5/25/37.5/50 Damage (if Enemy)
Steam Turret
+25/50/75/100 Attack speed
+2 Mana regen
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 100/200/300/400
Mana cost 25
Cooldown 15  seconds
Channeling time 15 seconds
Ultimate
Energy Field
Energy Field
Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurentee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.

Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 :  Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed





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Forsaken Archer of Heroes of Newerth

Forsaken Archer
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor.  As she lay dying she forged a terrible pact with the daemons who discovered her broken body.  Now, rather than hearts it is souls she captures, wielding them as weapons.  Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
Attack Type=Ranged
Attack Damage=41-52
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=2.22
MagicArmor=5.5
Strength=18
Agility=23
Intelligence=17
Strength per level=1.9
Agility per level=2.7
Intelligence per level=1.8
Spells

Crippling Volley

Crippling Volley
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
Level 1 : Applies Crippling Volley to enemies in 175 radius for 2.5 seconds. Deals 85 Magic damage.
Level 2 : Applies Crippling Volley to enemies in 215 radius for 2.5 seconds. Deals 140 Magic damage.
Level 3 : Applies Crippling Volley to enemies in 250 radius for 2.5 seconds. Deals 195 Magic damage.
Level 4 : Applies Crippling Volley to enemies in 300 radius for 2.5 seconds. Deals 250 Magic damage.
Mana cost 95/110/125/140
Cooldown 10 seconds
Crippling Volley Effect
Immobilized
Split Fire
Split Fire
By drawing even more from the stolen souls she keeps trapped in her quiver,
the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.

Level 1 :  Splits attack into 4 seperate attacks, each dealing 45% damage.
Level 2 :  Splits attack into 4 seperate attacks, each dealing 55% damage.
Level 3 :  Splits attack into 4 seperate attacks, each dealing 65% damage.
Level 4 :  Splits attack into 4 seperate attacks, each dealing 75% damage.
Mana cost n/a
Cooldown n/a
Call of the Damned
Call of the Damned
With the cursed powers bestowed on her by the Hellbourne,
the Forsaken Archer is able to bring the soulless bodies of her
victims back from the dead to fight by her side as skeletal warriors.

Level 1 : Skeletal Minions have 60 max health, deals 14-20 physical damage and burns 2 mana per hit.
Level 2 : Skeletal Minions have 90 max health, deals 20-26 physical damage and burns 4 mana per hit.
Level 3 : Skeletal Minions have 120 max health, deals 26-32 physical damage and burns 6 mana per hit.
Level 4 : Skeletal Minions have 150 max health, deals32-38 physical damage and burns 8 mana per hit.
Mana cost n/a
Cooldown n/a
Ultimate
Piercing Arrows
Piercing Arrows
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows
that fly straight through her target, striking any other enemies in its path
behind them before it finally dissipates.

Level 1 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 75 Magic damage per arrow.
Level 2 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 115 Magic damage per arrow.
Level 3 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 165 Magic damage per arrow.
Range 625
Mana Cost 100/200/300
Cooldown 95 seconds





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New Item Plated Greaves

Plated Greaves

Plated Greaves
When activated, grants armor and
deflection to nearby allies.

Value 1503
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
+70 Movement Speed
+5 Armor
Activation
Self Position     Ally Units
Radius 450
Mana cost 25
Cooldown 25 seconds
Applies Plated to all allies in a 450 radius around self
Plated Effects
+2 Armor
100% chance to block 10 attack damage
Requires
Marchers 500
Shield of the Five 803
Plated Greaves Recipe 200
Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.





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Engineer and Forsaken Archer

Two new agility heroes have been added to the game: Forsaken Archer and Engineer.
Heroes of Newerth fans have been spam picking these new heroes in joy since last nights patch, and for good reason.

Not only do these heroes look incredibly cool, but they are also extremely good.
Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.

The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell.

You can view the spells and statistics of each of these new heroes by clicking on their portraits below, or by heading over to the Heroes section.
Forsaken Archer
engineer





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Heroes of Newerth (HON) 1.55.0 Patch Changelog

Heroes of Newerth (HON) 1.55.0 Patch Changelog up for another new patch for today, we have for those who are looking for the changelogs for this patch i will be showing the exact updates for this changelog patch for the 1.55.0 heroes of newerth patch update. its going to be brief, showing you guys the details as to what you guys have to see on the changelogs. The hero that we have been waiting is still not out. most people say its techie and sniper, we will know once the patch comes out for heroes of newerth. anyway, let me share the heroes of newerth 1.55.0 patch changelog which can be found right below.

Heroes of Newerth (HON) 1.55.0 Patch Changelog

Version 0.1.55
————–
General
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol

Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure’s target

Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2

Soulstealer
- Fixed Demon Hand’s tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes’ attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4

Version 0.1.54
————–
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale’s northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues

Heroes

Behemoth
- Fissure is now able to target a player directly, not just a position on the ground

Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with teleports

Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized

Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances

Pyromancer
- You can no longer avoid Blazing Strike’s damage by teleporting

Sand Wraith
- Dissipation’s reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it

Witch Slayer
- Attack Immunity removed from the ‘bounce’ part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard’s animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet’s damage by disjointing the projectile

Wretched Hag
- Recommended items tweaked





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Tuesday, November 10, 2009

Heroes of Newerth (HON) 1.53.1 Patch Changelog


Heroes of Newerth (HON) 1.53.1 Patch Changelog and finally, we got another release of a new patch from heroes of newerth, this time we will be having the latest patch 1.53.1, what could this be about? well, i have the following changelog details right below, it will be showing the full Heroes of Newerth (HON) 1.53.1 Patch Changelog, including the newest update for the game, anyway, check ou this Heroes of Newerth (HON) patch details right below. and see what changes are there, so that you wont get shocked when playing the game. And guess what, a new hero comes along with this Heroes of Newerth (HON) 1.53.1 Patch. see more details right below.





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Corrupted Disciple Guide Strategy Item Skill Build | Heroes Of Newerth (HON)

Corrupted Disciple Guide Strategy Item Skill Build | Heroes Of Newerth (HON)
Corrupted-Disciple
See the stats build for this new hero called Corrupted disciple and learn the strategy!

Stats
Attack Type=Ranged
Attack Damage=44-57
Attack Range=550
Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5
Strength=21
Agility=22
Intelligence=19
Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8

skill for Corrupted Disciple

Spells
Electric Tide
Corrupted Disciple Electric-Tide
The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.
Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.
Corrupted Conduit
Corrupted Disciple Corrupted-Conduit
The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.
Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.
Static Discharge
Corrupted Disciple Static-Discharge
The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.
Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.

Ultimate

Overload
Corrupted Disciple Overload
The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.
Level 1 : Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds

Item for Corrupted Disciple

The item build for Corrupted Disciple will be updated right here, as of now it is still being formulate, Do you know who razor from dota is? well that’s the guy





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Heroes of Newerth (HON) Top 10 Hero Usage: November

Heroes of Newerth (HON) Top 10 Hero Usage: November Greeting HON fans, Welcome once more for another run on our Top 10 Hero usage, and this time its an update for november, Ever wonder whats the most used Hero on HON? well Statistics told us last time that “scout” won, will it be still scout this time? well check out the Statistics we have for the Heroes of Newerth (HON) Top 10 Hero Usage for the month of November!
Heroes of Newerth (HON) Top 10 Hero Usage: October
10. Magebane (with a usage percent of 2.4%)

Used:
88,632 (2.4%)
Wins:
44,147 (49.8%)
Losses:
44,486 (50.2%)
(Before:Magmus)

9. Maliken (with a usage percent of 2.5%)

Used:
92,119 (2.5%)
Wins:
45,281 (49.2%)
Losses:
46,841 (50.8%)
(Before:Valkyrie)
8. SwiftBlade (with a usage percent of 2.5%)

Used:
93,186 (2.5%)
Wins:
44,367 (47.6%)
Losses:
48,823 (52.4%)
(before:predator)
7. Pandamonium (with a usage percent of 2.7%)

Used:
97,493 (2.7%)
Wins:
43,776 (44.9%)
Losses:
53,721 (55.1%)
(Before: Pyromancer)
6.Predator (with a usage percent of 2.8%)

Used:
101,470 (2.8%)
Wins:
49,266 (48.6%)
Losses:
52,207 (51.4%)
(Before: Pestilence)
5.Rampage (with a usage percent of 2.8%)
Rampage
Used:
101,470 (2.8%)
Wins:
49,266 (48.6%)
Losses:
52,207 (51.4%)
(Before: Magebane)
4.Pestilence (with a usage percent of 3.1%)

Used:
Used:
115,292 (3.1%)
Wins:
66,313 (57.5%)
Losses:
48,980 (42.5%)
(Before: swiftblade)
3. arachna (with a usage percent of 3.2%)

Used:
116,206 (3.2%)
Wins:
58,628 (50.5%)
Losses:
57,581 (49.5%)
(before:pandamonium)
2.Puppet master (with a usage percent of 3.6%)

Used:
130,888 (3.6%)
Wins:
65,832 (50.3%)
Losses:
65,055 (49.7%
(before:arachna)
1. Scout (with a usage percent of 3.6%)

Used:
164,013 (4.5%)
Wins:
77,147 (47.0%)
Losses:
86,871 (53.0%)

(before:scout)

And still the top 1 hero for heroes of newerth is SCOUT, still the victor for two months now, Why are people always using this hero? find out by checking out our hero list and find what this scout can do. Stay tune for next month’s Top hero ranking right here on newerth101, where everthing about heroes of newerth is made for newbies and pros. Check out next month’s, Heroes of Newerth (HON) Top 10 Hero Usage: December





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Witch Slayer Guide Strategy Item Skill Build | Heroes Of Newerth (HON)

Witch Slayer Guide Strategy Item Skill Build | Heroes Of Newerth (HON)
Witch-Slayer
(Discription will be placed here once heroesofnewerth.com updates come)
Stats
Attack Type=Ranged
Attack Damage=42-48
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.10
MagicArmor=5.5
Strength=16
Agility=15
Intelligence=22
Strength per level=1.7
Agility per level=1.5
Intelligence per level=3

Skills for Witch Slayer

Spells
Graveyard
Witch Slayer Graveyard
Most at home on holy ground, the Witch Slayer creates
a temporary Graveyard in front of himself. Enemy units
caught in its creation suffer the consequences.
Level 1 : Deals 60 Magic damage and stuns all enemies in a line for 1 second
Level 2 : Deals 130 Magic damage and stuns all enemies in a line for 1.5 second
Level 3 : Deals 200 Magic damage and stuns all enemies in a line for 2 second
Level 4 : Deals 260 Magic damage and stuns all enemies in a line for 2.5 second
Mana cost 100/120/145/170
Cooldown 12 seconds
Miniaturization
Witch Slayer Miniaturization
The Witch Slayer has mastered the use of the gem socketed
into his glove, letting him shrink and render an enemy useless
for a short time.
Level 1 : Applies Miniaturization to the target for 1.25 seconds.
Level 2 : Applies Miniaturization to the target for 2 seconds.
Level 3 : Applies Miniaturization to the target for 2.75 seconds.
Level 4 : Applies Miniaturization to the target for 3.5 seconds.
Mana cost 110/140/170/200
Cooldown 13 seconds
Miniaturization effects
Silenced
Perplexed
Disarmed
Shrinkage
Power Drain
witch slayerPower-Drain
Over the years the Witch Slayer has learned how to drain
the power of his enemies for his own use.
Level 1 : Drains 20 mana per second from target for 4 seconds.
Level 2 : Drains 40 mana per second from target for 4 seconds.
Level 3 : Drains 60 mana per second from target for 4 seconds.
Level 4 : Drains 100 mana per second from target for 4 seconds.
Mana cost 10
Cooldown 25/20/15/10 seconds
Channeling time 4 seconds
Ultimate
Silver Bullet
demon slayer Silver-Bullet
With no other option left, the Witch Slayer fires a Silver Bullet
from his gun at the target enemy. The impact usually leaves them
in many small pieces.
Level 1 : Deals 500 Magic damage to target.
Level 2 : Deals 650 Magic damage to target.
Level 3 : Deals 850 Magic damage to target.
Mana Cost 200/420/650
Cooldown 150/90/55 seconds
Boosted by Staff of the Master

Item for Witch Slayer

The item build for Witch Slayer will be updated right here, as of now it is still being formulate,
but to catch on quick, this hero is also known as the Demon witch.





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Witch Slayer of Heroes of Newerth

A new hero has been added to Heroes of Newerth, his name… Witch slayer.
Witch Slayer
Witch Slayer is an intelligence hero that is based on Lion from DoTa, sorry to those of you who thought he might be more like sniper. Anyway this robust hero has 2 disables, a mana draining spell, and a single target oh my lord did he just take out half my health nuke.
An initiator, disabler, enabler and nuker, he is a serious contender in high level games. Famously played in allmost every lineup of the world’s best DoTa team, Ks.int (arguable).
Will Witch Slayer change the dynamics of Heroes of Newerth ? We think so.





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Corrupted Disciple of Heroes of newerth

Corrupted Disciple
Stats
Attack Type=Ranged
Attack Damage=44-57
Attack Range=475
Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5
Strength=21
Agility=22
Intelligence=19
Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8
Spells
Electric Tide
Electric Tide
The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.

Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.
Corrupted Conduit
Corrupted Conduit
The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.

Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.
Static Discharge
Static Discharge
The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.

Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.
Ultimate
Overload
Overload
The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.

Level 1 :  Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds





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Wednesday, November 4, 2009

Heroes of Newerth - Dota 3D video competition

Hey Heroes of Newerth fans! Lately, those of us at S2 Games have been enjoying the videos from our community that are popping up on our Xfire page. However, we want more and we want them to be even better! To show our appreciation, we will be rewarding free full accounts to five cinematographers. One account will be given for the video with the most “Cools” (determined by the community), one account will be for the favorite video of the S2 Staff, and three will be rewarded to three random video creators.

For your chance to win, you will need to download Xfire and launch it before starting up HoN. Then you will have to join the Official Heroes of Newerth Community on Xfire, which you can do by clicking here: http://www.xfire.com/communities/heroesofficial/apply/ . Finally, you will need to start recording videos of your gameplay. Once you have your favorite video, upload it to the video section of the Community with the title “HoN Video Competition: (Video Title).” Only one entry per person!

Everyone who takes a video has a chance to win! Don’t forget to check out all of the videos and vote for your favorite. The deadline for videos is Friday, November 20, 2009, so get playing and recording! We will announce the five winners on the Clan News section of our Xfire page on Monday, November 23, 2009.





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Witch Slayer Teaser upcoming Hero For HoN








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Tuesday, October 27, 2009

Heroes of Newerth Cheats | Heroes of Newerth (HoN) Hacks

A new game is coming out and it’s a really great game. It’s gameplay is entirely based on DoTA. If you are a hardcore gamer, I would assume that you don’t need an introduction to DoTA so lets skip right through and talk about Heroes of Newerth(HoN).
Basically, Heroes of Newerth is a stand-alone DoTA Game so expect to see a lot of people looking for Cheats or Hacks on Heroes of Newerth. If we will be able to find Cheats or Hacks of the game (if there ever will be) we will be posting it here but for now, lets just have a page for discussion.
You are free to share bugs, cheats, hacks that are used on Heroes of Newerth.

Heroes of Newerth Cheats

There are no cheats for Heroes of Newerth as of this writing. Please stay tuned.

Heroes of Newerth Hacks

No Hacks for Heros of Newerth have been leaked so please visit again.





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Rampage of Heroes of Newerth

Rampage
“Shredder’s physical appearance remains fairly consistent in all incarnations of the character. Saki is a muscular Japanese man, most frequently seen in the Shredder persona, wearing a suit of armor vaguely based on that of a samurai, with a cape”
Stats
Attack Type=Melee
Attack Damage=45-55
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.40
MagicArmor=5,5
Strength=23
Agility=17
Intelligence=15
Strength per level=2.5
Agility per level=1.7
Intelligence per level=1.8
Spells
Stampede
Stampede
Rampage points out a target to his rhino,
starting a Stampede that slowly builds in
speed and power until reaching the target,
stunning them.

Level 1 : Charges towards target and stuns for 1 second
Level 2 : Charges towards target and stuns for 1.5 second
Level 3 : Charges towards target and stuns for 2 second
Level 4 : Charges towards target and stuns for 2.5 second
Mana cost 120
Cooldown 40
Stampede Effects
+10/15/20/25% Movementspeed
+10/15/20/25% Movement Speed per charge (1 every 3 seconds)
Unitwalking
Treewalking
Might of the Herd
Might of the Herd
The rhino Rampage rides is a born leader,
enhancing the movement of any nearby allies and
giving Rampage more damage the faster he is moving.

Level 1 : 4% of Rampage’s movespeed becomes damage.
Level 2 : 6% of Rampage’s movespeed becomes damage.
Level 3 : 8% of Rampage’s movespeed becomes damage.
Level 4 : 10% of Rampage’s movespeed becomes damage.
Mana cost n/a
Cooldown n/a
Horned Strike
Horned Strike
There is a chance Rampage’s rhino unleashes
a devastating Horned Strike when he begins an attack,
doing bonus damage and pushing then enemy backwards.

Level 1 : 17% chance on attack to push 140 units over 0.95 seconds. Dealing 25 bonus Magic damage
Level 2 : 17% chance on attack to push 180 units over 0.95 seconds. Dealing 50 bonus Magic damage
Level 3 : 17% chance on attack to push 220 units over 0.95 seconds. Dealing 75 bonus Magic damage
Level 4 : 17% chance on attack to push 260 units over 0.95 seconds. Dealing 100 bonus Magic damage
Mana cost n/a
Cooldown n/a

Ultimate

Favor of Sol
Favor of Sol
Rampage, favored by Sol, calls upon his power
to move so quickly he instantly appears next to
an enemy hero of his choosing, dealing damage
and pushing them back.

Level 1 : Moves rampage next to his target dealing 100 bonus Magic damage and triggering level 4 Horned Strike
Level 2 : Moves rampage next to his target dealing 200 bonus Magic damage and triggering level 4 Horned Strike
Level 3 : Moves rampage next to his target dealing 300 bonus Magic damage and triggering level 4 Horned Strike
Mana Cost 200/250/300
Cooldown 75 seconds





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Vindicator of Heroes of Newerth

Vindicator
Stats
Attack Type=Ranged
Attack Damage=39-61
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.30
MagicArmor=5.5
Strength=17
Agility=16
Intelligence=21
Strength per level=1.7
Agility per level=2.1
Intelligence per level=2.5
Spells
Sage’s Lore
Sage's Lore
The Vindicator unleashes forgotten lore from within The Book,
causing any enemy heroes to lose health and mana until they cast a spell.

Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds
Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds
Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds
Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds
Mana cost 75/95/115/135
Cooldown 14 seconds
Master’s Incantation
Master's Incantation
Using the Master’s Incantation inscribed within The Book,
Vindicator enhances his attacks.

Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking
Mana cost 15
Cooldown 3/2/1/0
Glyph of Silence
Glyph of Silence
Inscribed into the binding of The Book, the Glyph
of Silence quiets the minds of those around it who
cast a spell while stealing their power if they fall in battle.

Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Mana cost n/a
Cooldown n/a
Ultimate
Final Chapter
Final Chapter
Releasing the power held within the final chapter of The Book,
Vindicator prevents any spellcasting across the battlefield.

Level 1 : Silences every enemy hero on the map for 3 seconds
Level 2 : Silences every enemy hero on the map for 4 seconds
Level 3 :  Silences every enemy hero on the map for 5 seconds
Mana Cost 250/350/450/
Cooldown 160 seconds





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