Showing posts with label Heroes of Newerth Heroes List. Show all posts
Showing posts with label Heroes of Newerth Heroes List. Show all posts

Saturday, November 28, 2009

Engineer of Heroes of Newerth

engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines.  Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.

Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
The Keg
The Keg
Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.

Level 1 :  Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 11 seconds

Steam Turret

Steam Turret
The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.

Level 1 : Turret deals 30-38 Physical damage every half a second in 500 range and has 20 mana.
Level 2 : Turret deals 45-58 Physical damage every half a second in 550 range and has 20 mana.
Level 3 : Turret deals 59-72 Physical damage every half a second in 600 range and has 20 mana.
Level 4 : Turret deals 69-82 Physical damage every half a second in 650 range and has 20 mana.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits
All of the Engineers items are applied to the turret  at the time of creation.

Tinker

Tinker
The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.

Towers
+12.5/25/37.5/50 Attack speed
+3/5.33/7.66/10 Armor
Catapults
+12.5/25/37.5/50 Attack speed
+25/50/75/100% Damage (if Allied)
-12.5/25/37.5/50 Damage (if Enemy)
Steam Turret
+25/50/75/100 Attack speed
+2 Mana regen
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 100/200/300/400
Mana cost 25
Cooldown 15  seconds
Channeling time 15 seconds
Ultimate
Energy Field
Energy Field
Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurentee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.

Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 :  Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed





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Forsaken Archer of Heroes of Newerth

Forsaken Archer
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor.  As she lay dying she forged a terrible pact with the daemons who discovered her broken body.  Now, rather than hearts it is souls she captures, wielding them as weapons.  Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
Attack Type=Ranged
Attack Damage=41-52
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=2.22
MagicArmor=5.5
Strength=18
Agility=23
Intelligence=17
Strength per level=1.9
Agility per level=2.7
Intelligence per level=1.8
Spells

Crippling Volley

Crippling Volley
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
Level 1 : Applies Crippling Volley to enemies in 175 radius for 2.5 seconds. Deals 85 Magic damage.
Level 2 : Applies Crippling Volley to enemies in 215 radius for 2.5 seconds. Deals 140 Magic damage.
Level 3 : Applies Crippling Volley to enemies in 250 radius for 2.5 seconds. Deals 195 Magic damage.
Level 4 : Applies Crippling Volley to enemies in 300 radius for 2.5 seconds. Deals 250 Magic damage.
Mana cost 95/110/125/140
Cooldown 10 seconds
Crippling Volley Effect
Immobilized
Split Fire
Split Fire
By drawing even more from the stolen souls she keeps trapped in her quiver,
the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.

Level 1 :  Splits attack into 4 seperate attacks, each dealing 45% damage.
Level 2 :  Splits attack into 4 seperate attacks, each dealing 55% damage.
Level 3 :  Splits attack into 4 seperate attacks, each dealing 65% damage.
Level 4 :  Splits attack into 4 seperate attacks, each dealing 75% damage.
Mana cost n/a
Cooldown n/a
Call of the Damned
Call of the Damned
With the cursed powers bestowed on her by the Hellbourne,
the Forsaken Archer is able to bring the soulless bodies of her
victims back from the dead to fight by her side as skeletal warriors.

Level 1 : Skeletal Minions have 60 max health, deals 14-20 physical damage and burns 2 mana per hit.
Level 2 : Skeletal Minions have 90 max health, deals 20-26 physical damage and burns 4 mana per hit.
Level 3 : Skeletal Minions have 120 max health, deals 26-32 physical damage and burns 6 mana per hit.
Level 4 : Skeletal Minions have 150 max health, deals32-38 physical damage and burns 8 mana per hit.
Mana cost n/a
Cooldown n/a
Ultimate
Piercing Arrows
Piercing Arrows
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows
that fly straight through her target, striking any other enemies in its path
behind them before it finally dissipates.

Level 1 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 75 Magic damage per arrow.
Level 2 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 115 Magic damage per arrow.
Level 3 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 165 Magic damage per arrow.
Range 625
Mana Cost 100/200/300
Cooldown 95 seconds





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Tuesday, November 10, 2009

Corrupted Disciple Guide Strategy Item Skill Build | Heroes Of Newerth (HON)

Corrupted Disciple Guide Strategy Item Skill Build | Heroes Of Newerth (HON)
Corrupted-Disciple
See the stats build for this new hero called Corrupted disciple and learn the strategy!

Stats
Attack Type=Ranged
Attack Damage=44-57
Attack Range=550
Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5
Strength=21
Agility=22
Intelligence=19
Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8

skill for Corrupted Disciple

Spells
Electric Tide
Corrupted Disciple Electric-Tide
The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.
Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.
Corrupted Conduit
Corrupted Disciple Corrupted-Conduit
The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.
Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.
Static Discharge
Corrupted Disciple Static-Discharge
The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.
Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.

Ultimate

Overload
Corrupted Disciple Overload
The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.
Level 1 : Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds

Item for Corrupted Disciple

The item build for Corrupted Disciple will be updated right here, as of now it is still being formulate, Do you know who razor from dota is? well that’s the guy





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Witch Slayer Guide Strategy Item Skill Build | Heroes Of Newerth (HON)

Witch Slayer Guide Strategy Item Skill Build | Heroes Of Newerth (HON)
Witch-Slayer
(Discription will be placed here once heroesofnewerth.com updates come)
Stats
Attack Type=Ranged
Attack Damage=42-48
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.10
MagicArmor=5.5
Strength=16
Agility=15
Intelligence=22
Strength per level=1.7
Agility per level=1.5
Intelligence per level=3

Skills for Witch Slayer

Spells
Graveyard
Witch Slayer Graveyard
Most at home on holy ground, the Witch Slayer creates
a temporary Graveyard in front of himself. Enemy units
caught in its creation suffer the consequences.
Level 1 : Deals 60 Magic damage and stuns all enemies in a line for 1 second
Level 2 : Deals 130 Magic damage and stuns all enemies in a line for 1.5 second
Level 3 : Deals 200 Magic damage and stuns all enemies in a line for 2 second
Level 4 : Deals 260 Magic damage and stuns all enemies in a line for 2.5 second
Mana cost 100/120/145/170
Cooldown 12 seconds
Miniaturization
Witch Slayer Miniaturization
The Witch Slayer has mastered the use of the gem socketed
into his glove, letting him shrink and render an enemy useless
for a short time.
Level 1 : Applies Miniaturization to the target for 1.25 seconds.
Level 2 : Applies Miniaturization to the target for 2 seconds.
Level 3 : Applies Miniaturization to the target for 2.75 seconds.
Level 4 : Applies Miniaturization to the target for 3.5 seconds.
Mana cost 110/140/170/200
Cooldown 13 seconds
Miniaturization effects
Silenced
Perplexed
Disarmed
Shrinkage
Power Drain
witch slayerPower-Drain
Over the years the Witch Slayer has learned how to drain
the power of his enemies for his own use.
Level 1 : Drains 20 mana per second from target for 4 seconds.
Level 2 : Drains 40 mana per second from target for 4 seconds.
Level 3 : Drains 60 mana per second from target for 4 seconds.
Level 4 : Drains 100 mana per second from target for 4 seconds.
Mana cost 10
Cooldown 25/20/15/10 seconds
Channeling time 4 seconds
Ultimate
Silver Bullet
demon slayer Silver-Bullet
With no other option left, the Witch Slayer fires a Silver Bullet
from his gun at the target enemy. The impact usually leaves them
in many small pieces.
Level 1 : Deals 500 Magic damage to target.
Level 2 : Deals 650 Magic damage to target.
Level 3 : Deals 850 Magic damage to target.
Mana Cost 200/420/650
Cooldown 150/90/55 seconds
Boosted by Staff of the Master

Item for Witch Slayer

The item build for Witch Slayer will be updated right here, as of now it is still being formulate,
but to catch on quick, this hero is also known as the Demon witch.





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Witch Slayer of Heroes of Newerth

A new hero has been added to Heroes of Newerth, his name… Witch slayer.
Witch Slayer
Witch Slayer is an intelligence hero that is based on Lion from DoTa, sorry to those of you who thought he might be more like sniper. Anyway this robust hero has 2 disables, a mana draining spell, and a single target oh my lord did he just take out half my health nuke.
An initiator, disabler, enabler and nuker, he is a serious contender in high level games. Famously played in allmost every lineup of the world’s best DoTa team, Ks.int (arguable).
Will Witch Slayer change the dynamics of Heroes of Newerth ? We think so.





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Corrupted Disciple of Heroes of newerth

Corrupted Disciple
Stats
Attack Type=Ranged
Attack Damage=44-57
Attack Range=475
Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5
Strength=21
Agility=22
Intelligence=19
Strength per level=1.9
Agility per level=2.5
Intelligence per level=1.8
Spells
Electric Tide
Electric Tide
The Corrupted Disciple unleashes an Electric Tide
from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.

Level 1 : Deals 40 to 70 Magic damage.
Level 2 : Deals 60 to 105 Magic damage.
Level 3 : Deals 80 to 140 Magic damage.
Level 4 : Deals 100 to 175 Magic damage.
Mana cost 125
Cooldown 16 seconds
Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.
Corrupted Conduit
Corrupted Conduit
The Corrupted Disciple links himself with an enemy,
draining their damage while enhancing his own.

Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
Mana cost 20/30/40/50
Cooldown 45/40/35/30 seconds
1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.
Static Discharge
Static Discharge
The Corrupted Disciple’s Orb charges his body with electricity,
enhancing his movement speed while shocking enemies
who try to cast spells on him.

Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
Mana cost n/a
Cooldown n/a
Static Discharge Effects
80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.
Ultimate
Overload
Overload
The Corrupted Disciple overloads his armor with electricity,
jolting the lowest health target around him repeatedly,
lowering its armor in the process.

Level 1 :  Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
Mana Cost 100
Cooldown 80/70/60 seconds





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Tuesday, October 27, 2009

Rampage of Heroes of Newerth

Rampage
“Shredder’s physical appearance remains fairly consistent in all incarnations of the character. Saki is a muscular Japanese man, most frequently seen in the Shredder persona, wearing a suit of armor vaguely based on that of a samurai, with a cape”
Stats
Attack Type=Melee
Attack Damage=45-55
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.40
MagicArmor=5,5
Strength=23
Agility=17
Intelligence=15
Strength per level=2.5
Agility per level=1.7
Intelligence per level=1.8
Spells
Stampede
Stampede
Rampage points out a target to his rhino,
starting a Stampede that slowly builds in
speed and power until reaching the target,
stunning them.

Level 1 : Charges towards target and stuns for 1 second
Level 2 : Charges towards target and stuns for 1.5 second
Level 3 : Charges towards target and stuns for 2 second
Level 4 : Charges towards target and stuns for 2.5 second
Mana cost 120
Cooldown 40
Stampede Effects
+10/15/20/25% Movementspeed
+10/15/20/25% Movement Speed per charge (1 every 3 seconds)
Unitwalking
Treewalking
Might of the Herd
Might of the Herd
The rhino Rampage rides is a born leader,
enhancing the movement of any nearby allies and
giving Rampage more damage the faster he is moving.

Level 1 : 4% of Rampage’s movespeed becomes damage.
Level 2 : 6% of Rampage’s movespeed becomes damage.
Level 3 : 8% of Rampage’s movespeed becomes damage.
Level 4 : 10% of Rampage’s movespeed becomes damage.
Mana cost n/a
Cooldown n/a
Horned Strike
Horned Strike
There is a chance Rampage’s rhino unleashes
a devastating Horned Strike when he begins an attack,
doing bonus damage and pushing then enemy backwards.

Level 1 : 17% chance on attack to push 140 units over 0.95 seconds. Dealing 25 bonus Magic damage
Level 2 : 17% chance on attack to push 180 units over 0.95 seconds. Dealing 50 bonus Magic damage
Level 3 : 17% chance on attack to push 220 units over 0.95 seconds. Dealing 75 bonus Magic damage
Level 4 : 17% chance on attack to push 260 units over 0.95 seconds. Dealing 100 bonus Magic damage
Mana cost n/a
Cooldown n/a

Ultimate

Favor of Sol
Favor of Sol
Rampage, favored by Sol, calls upon his power
to move so quickly he instantly appears next to
an enemy hero of his choosing, dealing damage
and pushing them back.

Level 1 : Moves rampage next to his target dealing 100 bonus Magic damage and triggering level 4 Horned Strike
Level 2 : Moves rampage next to his target dealing 200 bonus Magic damage and triggering level 4 Horned Strike
Level 3 : Moves rampage next to his target dealing 300 bonus Magic damage and triggering level 4 Horned Strike
Mana Cost 200/250/300
Cooldown 75 seconds





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Vindicator of Heroes of Newerth

Vindicator
Stats
Attack Type=Ranged
Attack Damage=39-61
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.30
MagicArmor=5.5
Strength=17
Agility=16
Intelligence=21
Strength per level=1.7
Agility per level=2.1
Intelligence per level=2.5
Spells
Sage’s Lore
Sage's Lore
The Vindicator unleashes forgotten lore from within The Book,
causing any enemy heroes to lose health and mana until they cast a spell.

Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds
Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds
Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds
Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds
Mana cost 75/95/115/135
Cooldown 14 seconds
Master’s Incantation
Master's Incantation
Using the Master’s Incantation inscribed within The Book,
Vindicator enhances his attacks.

Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking
Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking
Mana cost 15
Cooldown 3/2/1/0
Glyph of Silence
Glyph of Silence
Inscribed into the binding of The Book, the Glyph
of Silence quiets the minds of those around it who
cast a spell while stealing their power if they fall in battle.

Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence
Mana cost n/a
Cooldown n/a
Ultimate
Final Chapter
Final Chapter
Releasing the power held within the final chapter of The Book,
Vindicator prevents any spellcasting across the battlefield.

Level 1 : Silences every enemy hero on the map for 3 seconds
Level 2 : Silences every enemy hero on the map for 4 seconds
Level 3 :  Silences every enemy hero on the map for 5 seconds
Mana Cost 250/350/450/
Cooldown 160 seconds





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Sand Wraith of Heroes of Newerth

Sand Wraith
Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith.  In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.
Stats
Attack Type=Melee
Attack Damage=46-50
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=3.30
MagicArmor=5.5
Strength=19
Agility=23
Intelligence=16
Strength per level=2.0
Agility per level=2.2
Intelligence per level=1.9
Spells
Desert’s Curse
Desert's Curse
The Sand Wraith calls upon the endless Desert’s Curse,
covering the ground ahead of him with sand. Enemies
caught in the sand are slowed while the Sand Wraith can
move faster and is unhindered by cliffs or trees.

Level 1 : 50 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 2 : 100 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 3 : 150 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Level 4 : 200 Magic damage in a line (2000 range), applies Familiar ground to Sand Wraith and Desert’s Curse to enemies while in the sand and up to 7 seconds outside of it.
Mana cost 130/140/150/160
Cooldown 16 seconds
Familiar Ground
+5/9/14/18% Movement speed
Unit walking
Tree walking
Cliff walking
Building Walking
Deserted Curse
+5/9/14/18% Movement slow
Deserted
Deserted
The Sand Wraith can prey on those who are alone,
granting him increased damage when an enemy is not near any allies.

Level 1 : Sand Wraith deals 15 True Damage to enemies with no allied units in 400 range.
Level 2 : Sand Wraith deals 25 True Damage to enemies with no allied units in 400 range.
Level 3 : Sand Wraith deals 35 True Damage to enemies with no allied units in 400 range.
Level 4 : Sand Wraith deals 45 True Damage to enemies with no allied units in 400 range.
Mana cost n/a
Cooldown n/a
Dissipation
Dissipation
Using sand itself as a shield, the Sand Wraith reduces incoming
Damage and reflects it back to any enemies around him.

Level 1 : 5% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 2 : 10% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 3 : 15% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True Damage.
Level 4 : 20% of all incoming damage to Sand Wraith is reduced and reflected to all enemies in a 1000 range as True damage.
Mana cost n/a
Cooldown n/a
Ultimate
Mirage
Mirage
The Sand Wraith tricks the mind, causing an illusion of himself
to appear next to all enemy heroes and attack them. At any
moment he wishes, the Sand Wraith can take the place of one of those illusions.
Level 1 : Spawns an illusion next to all enemies heroes, lasts 5 seconds.
Level 2 : Spawns an illusion next to all enemies heroes, lasts 6 seconds.
Level 3 : Spawns an illusion next to all enemies heroes, lasts 7 seconds.
Mana Cost 150
Cooldown 120 seconds
Manifest
Manifest
The Sand Wraith can take the place of any illusion spawned by Mirage.
Range 99999
Cooldown 120 seconds





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Monday, September 28, 2009

Soul Reaper of heroes of newerth

Soul Reaper

The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.
Stats
Attack Type=Ranged
Attack Damage=41-60
Attack Range=600
Movementspeed=290
Turnrate=230
Armor=1.10
MagicArmor=5.5
Strength=16
Agility=15
Intelligence=22
Strength per level=16
Agility per level=15
Intelligence per level=22
Spells
Judgement
Judgement
The Soul Reaper instantly judges those around him,
determining their fate.
Enemies take damage while allies are healed.

Level 1 : Deals 75 Magic damage to enemies and heals allies for 50 in a radius of 400
Level 2 : Deals 125 Magic damage to enemies and heals allies for 75 in a radius of 450
Level 3 : Deals 200 Magic damage to enemies and heals allies for 100 in a radius of 475
Level 4 : Deals 275 Magic damage to enemies and heals allies for 130 in a radius of 500
Mana cost 12/145/165/185
Cooldown 8/7/6/5 seconds
Withering Presence
Withering presence
Simply being near the Soul Reaper is too much for anyone,
dealing damage to anyone near him slowly.

Level 1 : Any enemies in radius are damage for .4% of their max health per second.
Level 2 : Any enemies in radius are damage for .6% of their max health per second.
Level 3 : Any enemies in radius are damage for .8% of their max health per second.
Level 4 : Any enemies in radius are damage for 1% of their max health per second.
Mana cost n/a
Cooldown n/a
Inhuman Nature
Inhumane Nature
The Soul Reaper’s Inhuman Nature lets him regain mana
when he kills anything.

Level 1 : Restores 12 Mana per kill
Level 2 : Restores 24 Mana per kill
Level 3 : Restores 36 Mana per kill
Level 4 : Restores 48 Mana per kill
Mana cost n/a
Cooldown n/a
Ultimate
Demonic Execution
Demonic Execution
The Soul Reaper summons a Demonic Execution
against the target, stunning and dealing damage based
on how close to death they are.

Level 1 : The amount of health the target is missing is multiplied by .4 and dealt as Magic Damage. Stuns for 1.5 seconds
Level 2 : The amount of health the target is missing is multiplied by .6 and dealt as Magic Damage. Stuns for 1.5 seconds
Level 3 :  The amount of health the target is missing is multiplied by .9 and dealt as Magic Damage. Stuns for 1.5 seconds
Mana Cost 175/340/500
Cooldown 100/85/70
This ability can be boosted by Staff of the Master





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New hero Plague Rider in Heroes of new earth

Plague Rider

The Plague Rider has no past and no future, he simply exists. Having wandered the land spreading death without impunity he has somehow been convinced to align himself with the Hellbourne. Raining down death from above, the Rider is someone to fear on the battlefield.
Stats

Attack Type=Ranged
Attack Damage=37-56
Attack Range=550
Movementspeed=305
Turnrate=320
Armor=1.10
MagicArmor=5.5
Strength=18
Agility=15
Intelligence=18
Strength per level=1.5
Agility per level=2.0
Intelligence per level=1.8
Spells
Contagion
Contagion
The Plague Rider instantly afflicts an enemy with a Contagion, damaging and Infecting all nearby enemies.
Level 1 : Deals 50 Magic damage to the target and an additional 75 to all enemies within 200 units
Level 2 : Deals 100 Magic damage to the target and an additional 100 to all enemies within 200 units
Level 3 : Deals 125 Magic damage to the target and an additional 125 to all enemies within 200 units
Level 4 : Deals 175 Magic damage to the target and an additional 150 to all enemies within 200 units
Mana cost 125/150/170/190
Cooldown 9.25 seconds
Infected Effects
30% Movement Slow
-20 Attack speed
Cursed Shield
Cursed Shield
Level 1 : +3 Armor. 30% Movement Slow and -20 Attack Speed to any unit that attacks hero with Cursed Shield
Level 2 : +6 Armor. 30% Movement Slow and -20 Attack Speed to any unit that attacks hero with Cursed Shield
Level 3 : +9 Armor. 30% Movement Slow and -20 Attack Speed to any unit that attacks hero with Cursed Shield
Level 4 : +12 Armor. 30% Movement Slow and -20 Attack Speed to any unit that attacks hero with Cursed Shield
Mana cost 25
Cooldown 5 seconds
Extinguish
Extinguish
The Plague Rider ends the life of an allied unit instantly, restoring his own mana. His mount enjoys the snack and feeds off the destruction he caused.
Level 1 : Kills target unit and converts 15% of its current life into mana
Level 2 : Kills target unit and converts 30% of its current life into mana
Level 3 : Kills target unit and converts 45% of its current life into mana
Level 4 : Kills target unit and converts 60% of its current life into mana
Mana cost 25
Cooldown 55/50/45/40 seconds
Ultimate
Plague Carrier
Plague Carrier
The Plague Rider lets loose a Plague Carrier towards an enemy. The Carrier deals damage to all enemies near where it lands before traveling to another nearby target. Any enemy near someone hit becomes Infected.
Level 1 : Deals 280 damage to the target, bouncing to another enemy within 600 units, bounces 7 times
Level 2 : Deals 370 damage to the target, bouncing to another enemy within 600 units, bounces 7 times
Level 3 : Deals 460 damage to the target, bouncing to another enemy within 600 units, bounces 7 times
Mana Cost 200/325/500
Cooldown 145/115/60 seconds
Infected Effects
30% Movement Slow
-20 Attack Speed





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